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From STEM to STEAM
STEAM stands for science, technology, engineering, the arts, and math. This educational approach integrates these five fields. A STEAM education promotes creative and critical thinking. It also promotes cross-disciplinary problem-solving.
Some schools apply STEAM methods from kindergarten through high school. College students who enroll in STEAM programs can qualify for scholarships and grants in their specific field.
Degree-holders can explore STEAM careers in diverse fields, including architecture and biomedical engineering. This guide explores professional options for students interested in STEAM jobs.
What is STEAM?
The National Science Foundation coined the acronym STEM (science, technology, engineering, and math) in the early 2000s. However, NASA has focused on STEM education since its inception in 1958.
NASA was created as part of the space race with Russia. The agency tries to attract learners to STEM fields. NASA supports STEM-centered university majors and industries that offer professional opportunities for graduates.
The recent introduction of the arts into STEM education allows educators to integrate creative ways of thinking and communicating. STEAM training promotes a holistic approach to assessing diverse challenges in the workplace, in communities, and in the environment.
STEAM education immerses students in a learning environment that resembles the real world. Degree-seekers develop a deeper connection between learning and practice. STEAM education strengthens their ability to apply cross-disciplinary knowledge and skills to classroom projects and real-world scenarios.
Key Components of STEAM
- Solving problems through innovation and design
- An intentional connection between assessments, lesson design and standards
- A combination of more than one STEAM subject, taught and assessed in tandem
- Students are encouraged to consider both the beauty and usefulness of art
- A collaborative, process-based learning environment
- A focus on real-life, social-emotional connections between disciplines
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Why the STEM to STEAM Movement is Gaining Traction
In a 2020 whitepaper, the State Education Agency Directors of Art Education says that STEAM is how the world works. Traditional STEM fields align with the arts. For example, computer animators create most of the special effects in 3D movies. Engineers create furniture that incorporates modern design elements into precise technical specifications.
STEAM careers span technical and artistic fields. Students interested in STEAM jobs can prepare for the workforce by taking STEAM courses in college. STEAM education focuses on integrating the complementary aspects of STEM fields with the arts and humanities. This approach gives graduates the skills and knowledge to navigate diverse fields.
Comparing STEM to STEAM
Pros
- Focuses on science, technology, engineering, and math
- Integrates technology and engineering with science and math curriculum
- Develops problem-based learning opportunities to develop critical skills
Cons
- Emphasizes the wonder of art and science
- Encourages the arts to serve as a catalyst for STEM subjects
- Inspires students to think creatively to solve real-world problems
- Encourages experimentation, collaboration, and innovation through core standards
STEAM Careers
Degree-holders can pursue STEAM careers in various fields. Graduates may qualify for the STEAM jobs below with an academic background in STEM or in the arts and humanities. However, a STEAM education prepares them to meet the technical and creative demands of these multifaceted careers.
Science
Technology
Engineering
Art
Mathematics
From the Expert
Susan Riley
Susan Riley is the founder and CEO of EducationCloset.com. She focuses on teacher professional development in arts integration, STEAM, and 21st century learning skills. Riley is a published author and frequent presenter at national conferences on best practices for integrating the arts.
Riley holds a bachelor of music in music education from Westminster Choir College. She also has a master of science in education administration from McDaniel College. Riley lives in Westminster, Maryland with her husband and daughter.
Q. How can a STEAM education translate to career success?
STEAM allows students to put the pieces together. We teach each discipline individually. This is important because students need to understand each content area to truly be able to use it. The challenge is finding time to use these disciplines. When students enter the workforce, they have difficulty creatively solving problems that don't have a scripted solution. This is where STEAM education comes in.
NASA estimates that we'll have people on Mars within the next 30 years. To meet this prediction, we need people who can think creatively, persevere when a solution doesn't exist, and look at things from new perspectives. STEAM education provides this kind of training. Students can use their creative skills within a different context.
Q. Why have the arts been underemphasized in favor of an education focused on math and science?
What we measure gets done and gets emphasis. We measure math, science, and reading through various tests. The arts are typically an untested area. They are often the first subjects to go when schools face budget cuts.
Additionally, the arts are difficult to measure by their nature. That doesn't mean they don't have value. It just means that schools often don't have the data to back up the importance of the arts. It's much easier to do with math and science.
Q. What do we lose as a society when we don't acknowledge the importance of arts in education?
The arts are an access point for each of us. We communicate, connect, and grow in and through the arts. As author Elizabeth Gilbert says, "People were painting on walls before they learned how to feed themselves." By ignoring the importance of the arts, we're pushing aside these fundamental parts of our humanness. The arts provide us with an avenue to listen and to be heard.
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